![]() ![]() Mana Cost of all active abilities raised by 15 on all levels - expect further increases to mana costs. Knocking units into cliffs or deep water will stun enemies and end the knockback Knockbacks should no longer knock people up cliffs You can no longer repick after selecting a skill - this prevents abuse on certain skills which can't be deleveled. Might be included in updates a few months from now.Īdded a few testing commands to allow better single player testing. Won't be ready for a long time, but I've started. Further, Credit still has to be given to artworks and jass systems. There is still some missing references and I'm having trouble tracking down the creators of some of the very old resources in the map. This was placed at 0%, since its quite likely that I'll redo the entire map soon (especially if the team setup changes)Ī pessimistic assessment, but with the current range of mobas (dota,lol, maps on this site etc.) the map simply hasn't been tested on a respectable level when compared to alternatives. There are quite a few problem areas in terms of balance. Lastly, I'm still not satisfied with the duration of games. ![]() Further, I've recently made some changes to experience gains, which still isn't quite right. I'm considering whether 3vs3vs3 is really the right setup for the map. I'm planning on greatly expanding the ALL shop, which should give all the heroes some new options. The current pool of abilities is about the absolute minimum for the map to work. With the exception of a rework for the Tauren and the Hero Tooltips, other aspects of the map require more immediate attention. The current pool of heroes provide a relatively wide selection of possible builds. Therefore, prepare for a very mobile boss with a series of very dangerous dodge-able abilities. Unlike in conventional mobas, the Roshan/Dragon equivalent in CHAOS comes with its own AI and abilities. Therefore, the focus of objectives shift with the day/night cycle. Further, during nights, creeps do not spawn, but points give periodic experience. Point ControlĬHAOS features a series of capturable points which grant increased gold generation. Unique Item PassivesĬHAOS features unique scripted item passives, such as turning incoming damage to damage over time, shooting shard of ice at enemies while standing still, evasion while moving etc. Agility no longer gives armor, but now gives cooldown speed (multiplicative cooldown reduction) and intelligence gives percentage bonus spell damage. Revamped StatsĪgility & Intelligence have been changed. Therefore, unlike in other custom hero maps, different heroes can have remarkably different choices. New ConstraintsĮach hero has a set of ability classes and can only choose abilities from those classes. Regardless of your choices, your abilities will always use QWERTY hotkeys. Choose as much spells from any type as you like. You are not limited to a single offensive, defensive, passive etc. Ability choices are made during the course of the game, therefore, you can adapt to your enemies. Customise your hero by choosing the abilities you need to defeat your opponents. ![]()
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